fatslob-:O said:
@Bold Easy for you to say and the main bottleneck is not studio communication, it's very clearly man power since game production is asset generation intensive ... 1) When the Rockstar employees are off hours and we're the ones on working hour offering goods or services is it OK that we screw them out of value for the money they are getting for when we suggested them to cut corners for their labour like we would for our own ? Is it somehow productive that all parties are providing less value for the money ? 2) People need to realize that productivity/value is a function of labour and it becomes dysfunctional when no value is offered ... 3) Human sacrifice is necessary and money is the contract between the producer and the consumer. 4) The idea of pro-consumerism is not compatible with employee welfare since the former is about getting most value out of the latter rather than vice versa and this is something every social democrat needs to ponder about instead of showing duplicity about it ... |
1) I probably could have worded it better. Rockstar should change the way they work, not simply work less. There are more ways to maintain a high level of productivity without simply throwing in more work hours.
2) This only works only in Economy 101 where we try to emulate the real world through models, but the real world is much too complex, so models (as well as graphs, functions and mathematical formulae used within these models) need to make sacrifices of accuracy. If someone tried to emulate the real world with its entire complexity, the result would be the real world again. So, a function of labour can only measure something within its range, or scope. Your labor function ignores every social aspect of labor (how much do you like what you do?), but also every physical, like workers getting tired and exhausted. So no, productivity is not simply measured by working hours. Labor efficiency plays a major role in the real world.
3) This mindset belongs to the century before the last one. We have long since moved on.
4) It's neither a trade-off nor a zero-sum game. We can have both, we just need to work on it. Of course it takes time and it's hard - but it's worth the effort.







