Miyamotoo said:
I cant open that link, about what exactly game we talking, because I know that any standard game and regular package didnt had price point above $60 last few gens. And like I wrote, hardly that Nintendo and R* would like to have regular and cheapest option be $70 price point for some game. Its not even worse, its much more worse from devs point of few, they didnt had any problem with size and cost of disks on Wii U, they have that problem on Switch with Switch carts. Yeah, I will think that rumor that comes from very reliable and several different sources have high chances be accurate, actualy when its fact that Switch carts have problem with size and higher costs compared to BD disks for Ps4/XB1. But I gave you possible answers on all possibiletes you mentioned, you cant know whats true, while fact is there is problem with size and cost of carts in any case. You talking about tottaly different things, we talking about 3rd party support for Nintendo platform, and possible main GTA game for Nintendo platform, when last time Nintendo platform had main GTA game? You can bet that if R* want to release GTAV on Switch they want to have maximase profit not to loss $10 of clear profit per game. I think that definitely Switch cart size and cost in some way effecting in any case of possibility of releasing GTAV on Switch. Again, we dont have details about possibility of GTAV on Switch and what exactly is going on, we can only assume.
What that ARK dev said gave very clear picture problem they having with size and cost of carts, and we talking about game that takes around 20-23GB on PS4 and they had problem fiting game on 16GB card for Switch. GTAV on PS4 takes more than 55GB. RE7 don't have anything with this, its just streamed game, and Capcom don't even want to use physical copies for plenty of their games that they released on Switch in any case. So on one side have dev that work with Switch hardware and releasing game for it, and on other side drunk dev talking about Switch hardware before it wasnt even released and didnt work with it at all!? Yeah, tough call who to belive. |
It's a VGC link for the TitanFall 2. The dev talking about why they wouldn't port their game to Switch and why other devs probably wouldn't. It have nothing to do with media size (and you even proved that yourself with WiiU, and even Wii that had DVD equal as X360).
Ark is a game that can hardly say is AAA and pushing PS4 and X1 to the limit to validate that size would be biggest challenge, even more for a game that had last gen version on sizes that are feasible for Switch as said.
RE7 can't run on Switch and that wasn't due to size file.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







