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staticneuron said: HappySqurriel, in postmortem roboblitz is an example of what I am talking about. Utilizing a next gen engine, team of 12 done in 11 months.
So an XBox Live Arcade game only cost about 1-2 Million to develop and (according to gamespot) only has about 4 hours of single player gameplay ... and there is no multiplayer ... Basically 1/5 of a single player campaign with no multiplayer is inexpensive, who would have thought that? Edit: I forgot to add the $500,000 to licence the unreal engine