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fatslob-:O said:
Azzanation said:
I respect RDR2 and thank the employees for the masterpiece they created but human rights should never be broken. A happy work place is a good workplace.
Things some people tend to miss. Its acts like this that ruin companies. MS already poached the lead director from Rockstar to work for there newly created studio. Staff will jump ship and Rockstar could possibly fall if they continue this method on making games.
Reason i bring this up is i saw the exact same thing happen to Rare in the N64 days. During the development of Perfect Dark, Rare staff were leaving the company. Rare were also guilty of doing the same thing in the past by overworking there teams, and look how that panned out for Rare in the long run.
Quality should never be a human sacifice.

Rare suffered because of poor management, not because of employee turnover. The former Rare employees who went on to form Free Radical Design didn't last all that much longer with a release like Haze and being acquired by Crytek who are also now in trouble ... 

@Bold The statement you make is nothing more than a platitude. To create quality products one must simply invest in many man-hours towards it. Just as it may be unjust for an employee to be exploited it is absolutely unjust for the consumer to accept sub-par goods and services for their own hard earned work. You can not have both pro-consumerism and employee welfare ... 

I don't believe that. This is no golden rule. Companies should change their methods and management in order to become more efficient. Shrugging your shoulders and putting it off as something that nobody can ever change is too easy of an excuse. Everything can become better if the people involved really want to.

In the article there are some things that the Rockstar employees themselves suggested as improvements, I remember better communication is one of those things. There are solutions to everything, you just have to work on them.