By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SvennoJ said:
potato_hamster said:

Just imagine how the inclusion of VR would have limited the game in other ways

Limited in what ways? Except for a massive downgrade in graphics of course.

I'm also feeling very restricted and am switching between camera modes all the time to get a good look at what's going on. Using head tracking to aim would already be much better than the akward R* aim mechanics. Allowing freely switching between DS4 and the Aim controller for shooty sections would be even better. Currently I'm relying heavily on auto aim / aim assist as aiming with the analog sticks sucks.

Also while searching around I'm constantly fiddling with the viewpoint to get the right thing to highlight. So much easier when you can simply hold out the DS4 or point with the aim controller to interact with things. In VR you can look through cracks while hiding behind cover, no need to awkwardly stick your head out.

However the devs have been worked hard enough and it looks amazing. The only problem atm is that the 4K HDR tv is in use and I don't really want to play it on anything else. I'll go play some more of Moss instead or check out how it looks in cinema mode on the psvr oled screen.

Trade off in things like other features and polish. VR wouldn't be added in addition to everything else that the game currently offers, it would be added at the cost of other things the game currently offers. That's how these things work.