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DonFerrari said:
Miyamotoo said:

Maybe from start they were targeting to release game when 32GB carts are cheaper or when 64GB carts arives on market. Maybe game take more than 32GB so they will have download even with 32GB cart, and using 16GB and have download of 20GB+ would be too much. They cant realy sell game for $70. We dont know details we can only take a guess, but fact is that Switch carts cost more than BD disks for PS4/XB1 espacily when we talking about bigger cart sizes (going from 8GB) and that Switch has capacity problem, so its logical to assume that those things are problem for some 3rd parties.

Why wouldn't the biggest SW seller of the gen (100M games sold) be able to price their game at 70USD? Do Nintendo forbid it? I'm pretty much sure I can find at least one game or edition that cost 70USD. There is very little difference between having a 32Cart and downloading 5GB and 16Cart and downloading 20GB (we even have silly cases on Xbox where even though you bought the game on a 50GB BD you had a day one patch sized 100GB), having to download at all is enough hassle, and if people accepted paying over 60USD for a cartridge game that demanded download for less grandious games I bet they would also buy GTA V even if that was the case. The size may be a problem to some, but you are speculating that it is for R*. You have 0 evidence that the game is ready and they pulled off to wait for pricecut on the cart. We have gave you at least 4 solutions (smaller margin covered by in-game purchase, higher price, download part, nintendo eat some cost, full digital) that are better than not making any money by not releasing and you just refuse to accept because you believe in "insiders".

Also R* could very well make the Switch version closer to Xbox360 version and keep game size to 16-32GB if they so much wished.

To me it seems more like you are trying to find reasoning to your defense than it really being true.

This are things that known and trusted insiders from Resetera exactly said on this matter:

Vern:

"Biggest problem for 3rd parties from what I’ve heard is cartridge size availability and cost for them, and that has limited some 3p releases and even caused cancellation/delay of others. Until Nintendo gets that under control or subsidizes some bigger games then don’t expect the biggest games. You still need patience. I’d love to be wrong on this but that’s what I’ve heard from multiple sources. Would be great for some journalists or insiders to investigate and let everyone know what’s the current state of the carts."

 

Benji:

"Yes. There are 3rd party games not on the system partially because of this"

"I'm not theorizing here. I know it to be accurate. Some very big games aren't on the platform partially due to cart cost"

"Main issue is this. If you are a 3rd party and you are looking at putting a game on Switch, and you are running into some technical issues as is and then you look at losing a LARGE chunk of your physical revenue due to prohibitively expensive carts you just say nah"

"I dont think people realize how expensive the larger scale Switch carts are. From a publisher perspective its INSANE"

"Some of these titles very well may still happen. 2 of the (VERY) big projects I've heard of are more in up and down limbo than outright 100% canceled. Hopefully things work out"

 

NateDrake:

"Power is on the lower end of concerns from third parties. Game cart size capacity is a far bigger issue that needs to be solved for third party support, as are software sale performance."

"32GB carts are available now but are extremely expensive. 64GB carts next yr will help a bit but, again, are expensive."

"I can say it is on the lower end of concern, because cart size and software sales are bigger issues right now. Games have been cancelled for Switch due to the limitations and cost of carts. Other games have been shelved because software sales. Power isn't the issue."

"Nintendo isn't going to bite the bullet for every third party company that wants to use larger carts. If the costs are $15-$20 higher to use a 32GB cart over an 8GB cart, that's a lot of money. Either you buy the game at retail for $80 or you DL a portion of the game."

"These aren't my concerns. They are concerns I've heard from developers contacts I have. Numerous projects are not coming to Switch because cart size limitations and cost. Games that can easily run on the platform are being skipped for those reasons."

 

TheRaidenPT (to be fair I dont know who this guy is, he just said what he heard):

"A couple of developers I know haven't released their games on Switch either due to the amount of costs Nintendo proposed to the publisher.

"So it's not really surprising for me, I have been hearing the cart cost for quite some time now".

https://www.resetera.com/threads/are-carts-hindering-switch-reach-in-the-same-way-it-did-with-n64.36840/page-5

None of the posts you copied talks about R*, they also aren't ANY developer. So you are just blowing steam to cover up.

potato_hamster said:

Right? Rockstar would have known the price of Switch prices before they even began serious development for the game. They would have known what the licensing/manufacturing costs would be before they ever greenlit a serious investment. There's a 0% chance that Rockstar was blindsided by cartridge cost information from Nintendo, and decided to cancel/shelve a project based on this cost information during development.

Considering how much competence they have in releasing their games and profiting I very much doubt they would start a project with the uncertainty of being able to release or not profit.

Exactly. Nor do I think they would be willing to sit on it for years considering GTAV is now 5 years old, and we're probably looking at GTA VI within the next the next couple years.