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MichaelDeSanta said:
SvennoJ said:

As I said, it might simply be by choice to keep the frame rate stable. 1800p might have made the frame rate more unstable, plus the temporal aliasing might have looked worse applying it for both axis.

XBox One X also has a faster CPU and much faster memory than ps4 pro.
PS4 has a slower cpu than base XBox One and eDRam can make a difference as well if used correctly.

Open world games are bound by CPU and memory speed a lot sooner than linear games. So if Pro uses the same hi-res textures as the X, the X has the advantage of the faster memory as well. Plus having more memory available also helps in keeping the frame rate stable.

So, nope, doesn't surprise me. 1920x2160 is equivalent to 1525p. It's better than 1440p, scales better than 1800p, and the 1.38x increase to 1800p could make the frame rate dips worse. What they could have offered is cinematic mode, 2.35:1 with black bars at a native 3840x1634 (that's still more than 1800p) and lock it at 24fps :) Most tvs support 24p judder free. Truly cinematic!


I understand that the developer can choose resolution they want, I'm just surprised the X1X is pushing DOUBLE the pixels vs. the Pro at a higher, more stable frame rate. 

I'm also confused as to why you're surprised that the base Xbox One runs the game at what is essentially 900p vs 1080p on the PS4 when almost every multi-platform game released in the last 4 years has been the exact same way.  

It's not 900p, it's 92% of 900p. Base ps4 is pushing 1.56x the amount of pixels instead of 1.44x for the regular 900 vs 1080.

Yet if the base xbox can't maintain 900p vs 1080p, I'm pretty sure 1800p on the pro vs 4K on the X wouldn't work either. Whatever the game engine is doing requires a lot of resources per pixel. But true, you are right, it's a much bigger difference between pro and X. The likely reason ps4 pro can't handle 1800p applies to the base xbox as well when it comes to not being able to handle 900p. However choosing 1920x2160? It does seem to leave some GPU resources on the table. CPU limited I guess.