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fatslob-:O said:
1. High lead-up times and a long development pipeline means AAA games in particular won't manifest very quickly. It took at least 2 years for most AAA game studios to change their baseline target to current generation hardware so who knows when Switch will catch on to the next release cycles ...

2. Tegra X1 is a low performance chip. By comparison home consoles have higher performance chips and it was specifically the reason why they were successful early in the generation with cross generation projects since doing a rough port meant an IMMEDIATE performance uplift. The same can not be said when porting current generation projects to the Switch along with the fact programmers have to deal with a different hardware architecture such as the Nvidia CPU/GPU ...

3. Switch has a different audience expectations and we can take a look at Japan for an example where many smaller projects which have development conditions sympathetic to the Switch fare far worse in terms of sales performance compared to PS4 ...

The problems with the Switch are currently 3 fold and it's probably not going to get any better for the Switch from this point onward before it get's worse when a new generation is less than 3 years away ... (even smaller projects some of which could target last generation hardware are starting to capitalize on the ubiquitous nature of current generation hardware and that can potentially put the Switch in further jeopardy)

There are a lot of smaller projects heading to Switch, whether it be indies or AA Japanese games. You have games like DBZ Xenoverse 2, Mega Man 11, and Disgaea 5 find success on Switch. Plus, Octopath Traveler shows that third party developers can find success on Switch with original titles, albeit not as expensive or graphically realistic compared to games on PS4 and Xbone. Thus, I don't know what you're trying to say here.