Mr Puggsly said:
We are too far in for those excuses. The Switch was a hit at launch and a port doesn't take a year or years to develop. I mean Blizzard said they spent 9 months developing Diablo III and I anticipate a very polished port, so that would take extra time vs a simple port job. I suspect Dark Souls was late to avoid a poorly optimized port job like LA Noire, WWE 2Kwhatever, and Payday 2. These ports are scaled back from the more demanding 8th gen remasters. Dark Souls was handled by a another studio and very well optimized for the hardware. Meanwhile the other ports I mentioned... less impressive and less optimized. If there were major titles in development for Switch, I imagine there would have been some announcements. I mean we have no idea when Doom Eternal is releasing, but it was at least confirmed for Switch. |
It is what it is I guess. I'm not trying excuse third party developers nor Nintendo on this. Unfortunately, we don't know when or if some of these games were/are being considered for Switch.
Again, Dragon Ball FigherZ show that a relatively quick (6-9 months) port can be done. Though we also have examples like DQXI that apparently will take some time before the Switch version can release.