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potato_hamster said:
Miyamotoo said:

But best selling games are best examples, espacily when we talk about Nintendo vs Sony games sales.

I gave you examples of Switch games that will keep selling very good.

Again we talked Sony vs Nintendo games, and most Nintendo Switch games have very good legs.

Offcourse I can, same I can certainly say that every Switch game will have better sales when Switch has install base of 40m for instance. We cant know for sure how much, but thats not point, point is that Zelda TP would sell less in any case (if Wii install base was smaller) and that Switch games will sell more in any case (with bigger install base later). I never said that for instance if Zelda BotW now has sold 10m on install base of 20m, that it will sell 20m on install base of 40m, just a simple fact that would sell more in any case.

Point that "attach rate has absolutely no impact to the people that actually decide whether or not a game should be brought to Switch" doenst has anuthing with my point.

  You made the claim that it's greater than 90%. You can't back that up with a handful of examples, you need to back it up with statistics based on the sales of hundreds of multi-platform games. So please go ahead.

The best selling games aren't the best examples because again, the vast majority of games don't sell like the top 5% do. Most Nintendo Switch games do not have very good legs. Only the handful you mentioned did. I'm not going to go back and check, but let's say you mentioned 10 games. According to Wikipedia there are over 1200 Nintendo Switch games. You're talking about less than 0.008% of the Switch's library, and using these titles to represent the entirety of it. I'm actually account for that other 95% + you're ignoring.

We can say with some certainty? Why is that? I've conceded that it's more than zero, but again, that doesn't tell us anything. But is it more than 100K? Can you be certain of that? How about 200K? 1 million? You have no idea. It is the point that we can't know how many, since  total game sales aren't directly related to a console's platform's total sales. You refuse to concede this, even though if there was a direct relationship you would be able to reasonably predict how many copies of a game would sell on a higher or lower install base. 

So if you think it's some grand point that if title A sells 2 million copies on the Switch when there's 20 million Switches sold and when the Switch hits 40 million sold, title A is at 2.1 million copies sold, and when the Switch hits 60 million sold it's at 2.15 million sold, and since 2.15 is greater than 2,  then that means that sales grow with install base, then you're making one of the frailest points in this thread. It's insignificant. It doesn't matter even a little bit.  it doesn't show that install base impacts sales in any meaningful way any more than time does. For all you know those 150K sold after those two milestones were hit were all bought by people who owned the console when it hit the 20 million milestone, which again, would mean the extra 40 million switches sold made zero impact on sales. So the best you can say about the impact install base has on a game is that it may have some immeasurable impact. If you want to get hung up on that, that's on you.

Well the reason you keep bringing up attach rate is you think that it justifies third party sales that for higher budget, expensive to port games don't instill confidence that there's money to be made. The question the OP asks is why big games aren't coming to the Switch. Attach rate has literally nothing to do with that.

Look itself, you will see that I right, just look at first 100 best selling games on PS4 and XB1.

I talking about Nintendo games for Switch, and yes Nintendo Switch games for Switch have very good legs. Look that at that link that I gave you and look again at end of month with updates. But, again clear fact is that every game will have better sales with higher Switch install base in any case, some more than other offcourse.

Fact that some game on same platform will sell more how install base is growing, tell you that is wrong to compare sales of games where you have one platform of install base of 20m and other of 80m.

Again, fact is that every game will sell better how much install base is growing, some will sell more than others, but point is that every game will sell better. You have hard time accepting that very clear fact. And again, I was primarly talking about Nintendo games for Switch, and we all know that Nintendo games usualy have very good legs, and we already seeing those legs with most games that Nintendo released for Switch.

You are again wrong, that was never my itend, and I didnt talk about 3rd party sales at all, in our hole discussion I didnt menatione sales of 3rd party games on Switch not single time.  You wrote this "The results might surprise you. Sony first party titles are selling higher than most Nintendo IPs", and I made reply to that your post because and later to your point that install base dont have effect on games sales.