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Miyamotoo said:
potato_hamster said:

I mean... if you exclude all the multi-platform games that don't sell 2-1, I can see your point.

Not every? Most games don't have stronger sales with a higher install base. You can cherry pick different examples of popular franchises that keep selling, but these are the exception, not the rule.

I don't know what I'm talking about? Are those sales rates for those games as good as they were when the titles were first released? Ohh they weren't? Sales are actually decreasing over time despite increased platform sales? That's interesting. It seems curious to me that Mario Odyssey sold 9 million games to an install base of 18 million consoles, yet have only sold another 2 million games along with another 8 million consoles sold? Shouldn't Mario Odyssey have sold another 4-5 million in 2018, instead of the 2 or so they sold?

How much less would Twillight princess have sold if Wii only sold 50 million units instead of 105 million?

As for attach rate, it's a pretty meaningless statistic. "Our game we released only sold 150,000 copies on Switch, and 1 million copies on PS4. Sure we'll never recoup the money we spent porting our game over to Switch, and if we didn't release on PS4 we would have been bankrupt, but look at how much better the attach rate was on Switch!"

Attach rates don't make platforms more lucrative to invest in. Attach rates don't put money in developers pockets. Attach rates don't get sequels greenlit.  Attach rates don't mean anything for businesses. The only people that care about it are video game fans that like to argue about video games on the internet.

Not all, but huge majority, like 90%.

Fact is that every game continue to sell how install base is growing, some better same worse, but they all continue to sell. I don't cherry picking anything, we talked about Sony vs Nintendo games sales, and offcourse we comparing best selling games.

Hardly somes will sell year or two later same like it did compared when its released, but that isnt my point, but games that I mentione will continue to sell very good. For your information in first two quarters of this year, Odyssey sold around 2m (where Switch sold 3.8m), in other two quarters of year it will easily sell at least 2-3m more (probably 3m+ more), so only in this year it will sell 4-5m more at least, while MK8D sold 3m in same time period (first two quarters of this year), Zelda BotW 2.6m and Splatoon 2 sold 1.85m in same time period.

We cant know that, but fact is it would sell less in any case, same like we know that Zelda BotW will have higher selling numbers when Switch install base will be around 40m instead of current 20m (for instance Zelda BotW sold 2.8m first month and now is at 9.3m, at end of this year will probably be somewhere around 12m).

Attach rate has much more sense when you comparing platforms with totally different install basis instead of sales numbers, it simple show of how much some game is selling compared to its install base.

No one arguing that, remember, we talked Sony vs Nintendo games sales.

90%? Soucce?

Every game continues to sell so long as there's people that think it's worth buying at the price it has. That still doesn't indicate that having an install base of 4 times higher than another console automatically means that sales should be significantly higher on PS4. I'm not talking about best selling games. Those are the very small minority of games on a platform. I'm talking about the others 95+% of games on a platform that do the vast majority of their sales within the first six months of release and do not continue to grow with increased install base. You're cherry picking the exceptions and pretending it represents the whole.

And I don't care about these handful of games that are still selling decently a year after release. Again these are exceptions. Most games go out of print within the first two years of release, so they  can't possibly steadily increase sales with install base.

And again, a game like Breath of the Wild (whose sales are still slowing but at a slower rate than most titles) is the exception to the rule. You keep bringing up these handful of exceptions. Take a game like "This is the Police". I doubt they're still making copies of that game. The sales of that game at 20 million will be pretty much the same as it will be when Switch sales reach 40 million. Because they stopped making copies. Because people stopped buying it. Because most games sales don't have "legs".

Why can't we know what Twilight Princess sales would be if Wii sales were only 50 million instead of 105 million. Ohh right, it's because there's no direct relationship between the two. That's exactly my point. The only difference between the two is that in one case Twillight Princess has the potential to sell 50 million copies and in the second case it has the potential to sell 105 million copies. Now can you please stop claiming otherwise?

How a game sells compared to its install base doesn't matter. It's meaningless. It demonstrates nothing other then how many games the average console owner buys,and that information doesn't actually help sell more copies of games in any way.