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I think people expect way too strong, that all triple A titles need to be available on Nintendo systems. All initial Wii U ports flopped. Not only because the console didn't sell, but also because those that already care for other franchises usually have their go to platform. They already own a gaming pc, xbox one or playstation 4 and the only advantage and reason to port games onto the Switch and buy it there is it's mobile capabillity. In return we see franchises on a Nintendo system, we haven't seen before. Both Sword Art Online games, Diablo, Final Fantasy, Doom, Wolfenstein, Dark Souls, South Park rpgs, Skyrim and we see pretty popular or important ports like Paladins, Rocket League, Arena of Valor, Warframe or Fortnite for the system and we even receive ports like Starlink or Doom Eternal for Switch.

The other perspective is pretty simple. By the time the console launched even all japanese devs had pretty low expectations for the system. That has changed and now all major jp companies work on many titles for the system. Bandai Namco, Square Enix, Konami, Capcom, Sega or Atlus for instance. Western publishers are a lot slower, but the work, that is necessary for porting games like Monster Hunter World, DmC5, Darksiders 3, Red Dead Redemption 2, Resident Evil 7, Final Fantasy XV, Tomb Raider, Assassins Creed Odyssey etc. isn't always worth it. For those games cloud gaming will be the solution on Switch, which is a problem because it actually kills the portabillity aspect.