Barkley said: Sometimes you want a zero. It's not a completely useless roll, in fact it can be very useful as it's not just skipping a turn, it activates the space you're on again. |
That really only applies to the early game though. You will likely pick up an ally somewhere during the game which will give you an additional 1 or 2 added to your roll every turn, making rolling a zero impossible. From the amount of games i have played i can firmly say that distance is the one true deciding variable