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Barkley said:
Sometimes you want a zero. It's not a completely useless roll, in fact it can be very useful as it's not just skipping a turn, it activates the space you're on again.

That really only applies to the early game though. You will likely pick up an ally somewhere during the game which will give you an additional 1 or 2 added to your roll every turn, making rolling a zero impossible. From the amount of games i have played i can firmly say that distance is the one true deciding variable