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Barkley said:
Miyamotoo said:

Actually Switch could run those games if they are scaled down enough.

Wolf2 sold bad on every platform not only on Switch.

Wolf2 sold 0.08m on switch and 1.21m on PS4, the switch version was especially abysmal. Are you really going to dismiss that as "bad on all systems"?

Let's also return to the realms of feasibility instead of "switch can run anything if you take a sledgehammer to it." It can barely run Doom/Wolfenstein, games which run at 1080p60 on PS4.

You don't need to defend the switch in every possible situation. The machine is substantially less powerful than the other consoles which causes issues with porting demanding titles.

No, fact is that Wolf2 sold bad on all platforms, it had very weak launch on PS4/XB1 and had also weak launch on Switch. When you comparing Switch and PS4/XB1 release, have on mind that game on Switch is much less time in sale and didnt had any price cut for game and you have smaller install base, on PS4/XB1 you can buy same game for $20 and its like one year longer in sale on bigger install base. VGZh numbers are far from accurate, but going by their numbers Doom sold 2.7m while Wolf2 only 1.2m on PS4, and interesting enough, with their numbers Switch version of game sold almost same like PC version that again have price cuts and much lower price point and it was much longer in sale.

You do realise that Wii that was much weaker and much more different (tech/architecture) in any case compared to PS3/360, than Switch is compared to XB1/PS4, had couple of ports of PS3/360 CoD games!? When you want to talk about Doom, have on mind that game most of time runs at 830p and below 60FPS on XB1. Every XB1/PS4 game could be ported to Switch, only question is how much would need to be cut down.

I don't defending anything, I talking about facts. Point that "machine is substantially less powerful than the other consoles which causes issues with porting demanding titles" doesnt mean that port cant be done.

Last edited by Miyamotoo - on 17 October 2018