Personally, I set the bar low this year because I quickly came to believe that most 3rd party publishers got on board with the Switch in late 2017/early 2018 after spending most of 2017 standing by the sidelines, waiting for the Switch to fail. That wouldn't be enough time to allocate resources towards something like a CoD which is why I think some devs laughed at the idea of a Switch version of some 2018 titles. Instead, I think 2019 is when to expect significant, non-port 3rd party support because that would give devs and publishers enough time to put effort into Switch games.
I don't see most games being an impossibility for the Switch no matter how graphically demanding people proclaim them to be. It's more of a question of whether the game would sell enough on the Switch to justify the amount time, manpower and money that would be needed to make it possible. Something like KH3 would definitely be worth it while something like Shadow of the Tomb Raider wouldn't.
Last edited by wombat123 - on 17 October 2018






