JWeinCom said:
The star pipe basically means you have to pay double for the star. It also adds some strategy in deciding whether to go for a star if someone else is closer, or to go in the shops in hopes they'll have it. It's definitely a bit too powerful, but not enough to majorly detract from the game. As for motion controls, I do enjoy them a lot. There's really nothing you can do with any one control scheme that you couldn't do with another, so I'm not sure what point you're making there. I mean, they've actually made Bayonetta playable with only touch controls and Rayman Raving Rabbids playable on a 360 controller. Is a game forcing button controls on me if they don't have a motion control setting? There's never any strict need for a developer to use one particular controller style. It's just a matter of which playstyle developer think work best for a particular game. In this game, they felt motion controls work better for a lot of games, which they do. |
20 coins used to be the price of stars anyway, and again the abundance of coins makes paying double a non-issue, not to mention when you get them for free. You may not feel it detracts and that's fine, but I think it oversimplifies the game.
It's more that it's not using the best control option for the game. I also complain when shooters don't use gyro aiming, that's the only area where motion controls are objectively better than standard.
| mZuzek said: Honestly, as much as I understand motion control complaints, I don't think applying them to this game is fair. If I'm playing Mario Party, let's be real, I wanna look stupid and do stupid stuff, it's the nature of the game. I find it a little silly to complain about that in a game where you're doing high fives with oars handled by a mole, a plumber, a monkey and a turtle monster. By that point, you should just accept everything you're doing is silly. |
lol no, a game should not get a free pass just because it's silly.







