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Lonely_Dolphin said:
You don't think the Star Pipe is OP? Basically a guaranteed Star if you have enough coins for it, which is pretty much all the time, and since there's a measly 4 or 5 different items it's far from rare. Also best minigame line-up? I suppose you enjoy using motion controls even when they're forced and not doing anything a non-motion control scheme couldn't, but to each their own! I do think the game is a step in the right direction, but I can't use pretty good to describe it.

The star pipe basically means you have to pay double for the star.  It also adds some strategy in deciding whether to go for a star if someone else is closer, or to go in the shops in hopes they'll have it.  It's definitely a bit too powerful, but not enough to majorly detract from the game. 

As for motion controls, I do enjoy them a lot.  There's really nothing you can do with any one control scheme that you couldn't do with another, so I'm not sure what point you're making there.  I mean, they've actually made Bayonetta playable with only touch controls and Rayman Raving Rabbids playable on a 360 controller.  Is a game forcing button controls on me if they don't have a motion control setting?

There's never any strict need for a developer to use one particular controller style.  It's just a matter of which playstyle developer think work best for a particular game.  In this game, they felt motion controls work better for a lot of games, which they do.