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HoloDust said:
curl-6 said:

The game's goal of freedom would be contradicted if certain dungeons could only be solved with abilities you're supposed to stumble upon dozens of hours in. But the more you explore, the more you learn about how to manipulate mechanics like fire, electricity, and wind, thus teaching you how to solve the puzzles and situations that employ these elements. For example, once you learn that all metal objects conduct electricity, this opens up solutions to electricity-based puzzles in certain shrines and the Desert Divine Beast. There was a video I can't locate now of a player who used stasis to get a chopped down tree to boost them up to the top of Akkala Keep without having to fight their way to the top through all the patrolling guardians. Techniques like electric AOE, fire updrafts, freeze chaining, bomb parrying, etc also have applications in boss/mini-boss fights.

The most hardcore fans of anything tend to be a vocal minority that's impossible to please. Nintendo were clearly better off embracing a reinvention that not only made BOTW one of the highest rated games of all time, but has propelled the series to heights of success it never reached in the past.

As I said, I stopped using all runes fairly early in game, it wasn't even intentional decision like with Power Armor in FO4 - I just didn't find them that useful. As for freedom - there is nothing wrong coming to some location and not having proper answer for it...that's been in CRPGs for as long as they existed. But I guess devs these days consider mainstream market to be too fragile for something like that.

I guess we'll never agree on this one - which is fine. Apart from MM that I couldn't get into at all, I consider BotW to be worst 3D Zelda - I'm not that of a hardcore fan, there are IPs that I like  more (Fallout and Tomb Raider) that got totally ruined, yet I'm fine and if anything I can at least expect with reasonable certainty for Nintendo to improve on this formula or some day change it again.

Getting to a location and finding you can't progress still occurs in BOTW to a degree, like the extreme heat on Goron Mountain and the Gerudo Desert or the harsh cold of mountainous regions, it's just that instead of having to go away, do a whole story chapter to get a new item or ability, then come back, you just have to acquire the right clothing, elixirs, or meals, which is quicker and easier to do and doesn't necessitate the player doing the chapters/regions/dungeons in a specific order.

But yeah, we'll simply have to agree to disagree on BOTW.