HoloDust said:
As I said, I stopped using all runes fairly early in game, it wasn't even intentional decision like with Power Armor in FO4 - I just didn't find them that useful. As for freedom - there is nothing wrong coming to some location and not having proper answer for it...that's been in CRPGs for as long as they existed. But I guess devs these days consider mainstream market to be too fragile for something like that. I guess we'll never agree on this one - which is fine. Apart from MM that I couldn't get into at all, I consider BotW to be worst 3D Zelda - I'm not that of a hardcore fan, there are IPs that I like more (Fallout and Tomb Raider) that got totally ruined, yet I'm fine and if anything I can at least expect with reasonable certainty for Nintendo to improve on this formula or some day change it again. |
Getting to a location and finding you can't progress still occurs in BOTW to a degree, like the extreme heat on Goron Mountain and the Gerudo Desert or the harsh cold of mountainous regions, it's just that instead of having to go away, do a whole story chapter to get a new item or ability, then come back, you just have to acquire the right clothing, elixirs, or meals, which is quicker and easier to do and doesn't necessitate the player doing the chapters/regions/dungeons in a specific order.
But yeah, we'll simply have to agree to disagree on BOTW.