| HoloDust said: As I said, all I hear is lalala, it's fun, so what, fuck inconsistencies. I watched my son yesterday trying to stand on the crate and to use Magnesis to lift himself up. Of course, he couldn't do it - it defies physics of the game, cause Magnesis is not similar to Levitate spell. Yet, when you put something under it and Magnesis that, you can suddenly lift it all - and that is inconsistent physics. So you can pretend it doesn't matter and that it's nitpicking all you want, cause honestly mate, I don't give a toss. As for Morrowind, you apparently haven't played much of old school RPGs, cause Morrowind has combat that's been around for decades and that is still used. But you don't seem to have much experience with RPGs if you don't know difference between real time RPG stat based combat and action-RPG combat. |
I'm giving you the responses your argument warrant simple as that I look forward to your thesis on Gandalf's staff and how it at times doesn't adhere to real world physics.
I've played old school rpgs I just recognize that going forward systems have to evolve and be more practical and Morrowind's was flawed, the's a reason why games still using these systems aren't mass market or on any radar and that is because it only appeals to a tiny group of purists who don't want things any other way, fact is the are stat based games that don't have you comically standing in place for several minutes swinging like a blindfolded loon. Even Kotor a game that used a dice like system back during Morrowind's era didn't have the player doing that.







