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HoloDust said:
curl-6 said:

They're of paramount importance to the exploration and dungeoneering; by exploring you encounter new situations and elements through which you discover the game's physics and chemistry systems, while the dungeons revolve primarily around the use of said physics.

The simple fact is, BOTW is not meant to be a traditional Zelda. After so many years with minimal change, traditional Zelda had grown stale. The whole point of BOTW was to reinvent the series and make it fresh and relevant again, and given its stellar critical and commercial success, it's hard to argue they didn't succeed. I get that you would've rather it stayed the same, but its impossible to please everyone.

BotW "dungeons" revolve around runes that you get in first few hours of playing - there's nothing really that you learn much after that helps you in said dungeons. I stopped using any of the runes after 10-15 hours, unless some shrine or "puzzle" forced me to.
Only thing I had to use was climbing, the game simply forces you to at certain points - and you know what I think of climbing in BotW.

I wanted it to change as well - just that I wanted it to have better designed open world and to keep classic dungeons. It failed me in both.
As for stellar critical and commercial success - Skyrim had it as well. Yet, it's generally regarded among TES fans as the worst TES ever (aside from maybe Arena).

The game's goal of freedom would be contradicted if certain dungeons could only be solved with abilities you're supposed to stumble upon dozens of hours in. But the more you explore, the more you learn about how to manipulate mechanics like fire, electricity, and wind, thus teaching you how to solve the puzzles and situations that employ these elements. For example, once you learn that all metal objects conduct electricity, this opens up solutions to electricity-based puzzles in certain shrines and the Desert Divine Beast. There was a video I can't locate now of a player who used stasis to get a chopped down tree to boost them up to the top of Akkala Keep without having to fight their way to the top through all the patrolling guardians. Techniques like electric AOE, fire updrafts, freeze chaining, bomb parrying, etc also have applications in boss/mini-boss fights.

The most hardcore fans of anything tend to be a vocal minority that's impossible to please. Nintendo were clearly better off embracing a reinvention that not only made BOTW one of the highest rated games of all time, but has propelled the series to heights of success it never reached in the past.

Last edited by curl-6 - on 13 October 2018