Wyrdness said:
Sorry but just because you refuse to see good points doesn't mean they're not there for a start BOTW actually does have a good story and one that is well executed, you have the beasts as obvious points of interests and then when you seek out and come to key locations it triggers back story that fills in even more story the result is a non linear execution of the main story. Considering the games you're trying to bring up you can't be moaning about poor side quests or empty worlds for that matter because those games have far worse while in BOTW the's always an interaction you can do regardless of where you are and trying to remove a key aspect from a game is a poor argument because it would be like saying remove the combat from Devil May Cry etc... when it's a key aspect of how the game is built. Guess what Shirnes and Koroks are optional nd it's a better mechanism for upgrading than jumping in one spot for hours to raise your stats, what's ironic is that you complain about durability yet earlier were gushing about Morrowind where the problem is far worse as in Zelda you can use every weapon and item you come across with out needing to boost a stat so you can land a hit. BOTW is a resource management design where they player manages what they have and sees what they can do Fact is you have no real rebuttal here to what anyone has put forward as well as backed up and continuously try to dismiss what is shown and backed with out any real argument, if the game is not for you then fair enough but everything shown in BOTW is practical and can be used, no other open world game has the same level of open freedom in mechanics and how to approach the game as well as play, no open world game has the same level of interaction with the world and no other game as Curl put it allows the player to tailor the game to such a large number of approaches, I say this as someone who has not only played the games you've mentioned but a large number of other open world games as well. |
All the things I think of BotW are my opinions - just like things you say are your opinions. Sorry to break it to you, but there is no objective truth making any of them gospel. That said:
- Morrowind is RPG, it's supposed to have stats and combat based on them - blame Bethesda for not putting caps on stats, so yes, you can level them to quite silly numbers, if you like wasting your time. Still, it is to this day the best (arguably it's between it and Daggerfall) single character free-roam open-world RPG (note very specific subgenre). It's 8/10 for me. Just like Gothic 2 is best single character open-world action-RPG (though I prefer Gothic 1). It's 8.5/10 for me.
- lot of BotW mechanisms are poorly implemented - they are extremely limited in how they react in its world and some are in domain of "troll physics" given how they are completely opposite of how things behave in RL.
- I don't give a toss about that "key aspect" - nor do I see it as key aspect. Zelda is supposed to be about exploration and dungeons - BotW fails for me quite a bit in both those aspects. Exploration is passable (definitely better than anything Aonuma made), but it's a big world that, unfortunately, lacks enough good content (it's hilarious to even compare it to free roams like TES or M&M) - it actually shows how very little experience they have in designing big open-world games. But lack of proper dungeons (again, either 3D Zelda alike or classic CRPG alike) is its massive flaw.
Put proper physics in place (one that is actually working as it should and that is not confined to certain objects) in world that has proper variety of enemies, proper dungeons, interesting towns and interesting sidequests and we can talk about outstanding game. Until then - it was and still is 7/10 for me - which is still "Good". But that's about it.
Last edited by HoloDust - on 13 October 2018






