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TheMisterManGuy said:
potato_hamster said:

What about the experience requires the use of joycons?

The control scheme of Mario Party is actually less complicated than Mario Kart.

Several Minigames require the Joy-Con be used in a specific position. These kinds of games work better with the Joy-Con than the Pro Controller since its easy to use a Joy-Con like a handle, or a Baseball bat. Unlike Mario Kart, Mario Party never keeps you doing the same thing for too long, there's a variety of activities each with a different control scheme. Mario Kart is easy to adapt to other controllers because it's just one simple control scheme. Mario Party has multiple activities that require different things. 

It's how the game was designed fundamentally. 

So I can't rotate a pro controller or the switch in handheld mode like I did in Breath of the WIld to solve all of those temple puzzles? It works perfectly fine. I can take a pro controller or a two joy cons in a base, hold it vertically, and periodically press a trigger button just as well as I can on a Joy con. It's not exactly difficult.

And again, the Mario Kart control scheme is far more complicated than any Mario Party mini game. Most of them involve either one thumb stick or motion control. They have tutorials and practice times before every single minigame. People can practice just as well with a pro controller to get the right orientation and practice the necessary motions as they can with a joy con.

it's not how the game was designed fundamentally. I've been playing Mario Party games for over 2 decades. That's complete nonsense. This is the Breath of the Wild Weapon durability apologist approach all over again. Nintendo just decided they would dictate how people would play their game, and put barriers to prevent gamers from playing it in any other way than they way Nintendo decided it should be played.