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potato_hamster said:
TheMisterManGuy said:

Because Controls should service the experience, which will service the player naturally. Games like Mario Kart have control options because it benefits the experience, as the game is simple to work with any controller. Super Mario Party has an experience that needs a more locked down control options. It's not because they hate your pro controllers, it's because its what the experience needs. 

What about the experience requires the use of joycons?

The control scheme of Mario Party is actually less complicated than Mario Kart.

Several Minigames require the Joy-Con be used in a specific position. These kinds of games work better with the Joy-Con than the Pro Controller since its easy to use a Joy-Con like a handle, or a Baseball bat. Unlike Mario Kart, Mario Party never keeps you doing the same thing for too long, there's a variety of activities each with a different control scheme. Mario Kart is easy to adapt to other controllers because it's just one simple control scheme. Mario Party has multiple activities that require different things. 

It's how the game was designed fundamentally.