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RolStoppable said:
AngryLittleAlchemist said:

This is interesting. You've said that third parties don't sell that well on Switch in Japan, and that indies aren't as much of a phenomena there either. So does that mean that most adults in Japan who play games are almost exclusively playing Nintendo titles like Splatoon 2 and Mario Kart? I mean obviously looking at the sales of these titles which are considerably high for Japan, a lot of them have to be adults. But I kind of figured a decent amount of the PS4 software/hardware sales were adults too. That would make the Japanese Adult Gaming diet even more different from the West than I alrrady imagined, if it was almost exclusively Nintendo and mobilr games. 

I said that third party games that have been tailored to the PlayStation audience aren't selling great on Switch. On this week's charts there is the umpteenth Warriors game and yet another Mega Man game; the former shows a large discrepancy between PS4 and Switch, the latter does not.

Nothing here means that most adults are almost exclusively playing Nintendo titles. You have to remember that Switch was expected to fail by third parties, so most of them have yet to bring their A game to the platform. Of course Nintendo titles dominate the early going, because customers put their money towards the best games. Third parties' share of total Switch software sales will increase once they get going, just like in the past for every Nintendo handheld. For the last four Nintendo home consoles it didn't hold true, because third parties couldn't be bothered to properly support the systems in the first place. By now it should be easy enough to tell that Switch will follow the trajectory of a Nintendo handheld, so there's no reason to worry.

Sales expectations need to be kept in check though. If somebody expects Splatoon and Mario Kart numbers from third party games, then they should check Japanese sales data. There aren't many third party IPs that have sold 1m+ copies in the last 35 years and there aren't even all that many that surpass 500k units. What you'll see once third parties get their games on Switch is that the thresholds of 100k, 200k and 300k will be passed quite frequently. Currently there are only few that have already passed 100k, but there have only been few where it could be realistically expected that they'll get there. It's like I always say, games that do not exist cannot sell.

Just to be clear I wasn't trying to say that third parties should or would sell 1+ million on Switch in Japan. that's ridiculous. I was just asking what adults in Japan play on Switch, and you cleared that up (sort of).