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Cobretti2 said:
It never hurts to give options lol. You don't have to use them, but someone will.

On another note, this was worst with Wii. Some developers just didn't know what to do with the motion controls. Strangely enough some of the best motion control games were the launch games like Godfather from EA and the earlier COD games. Then when COD come out on Wii U, for some reason their wii controls went to shit lol. It is like they gave up on them instead of just copying the code from the Wii games

But sometimes, options limit how far you can take the game's mechanics as you're essentially designing for the lowest common denominator. In these cases, it's better to lock down the experience to one or two control schemes rather than try and be everything to everyone. Different controllers work for different things, so developers have to keep that in mind when designing the game, as options aren't always an option. 

Wii was a unique case in that forced motion controls were made a necessity due to a limited button layout. Switch doesn't have that problem, thus mandated motion controls only come into play when a game needs an experience the Pro Controller can't provide.