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the-pi-guy said:

No idea, but I found this:

Haven't played, but out of curiosity, what experience do you have with teleportation?

Borderlands VR has regular locomotion and teleportation as options.  

Good to know Borderlands has full movement.

I tried teleportation in The Solus project which simply skips certain puzzles when in teleportation mode yet makes certain traversal a lot easier, too easy. Luckily if you use a DS4 next to move you can sprint and smoothly turn, way better than teleportation. Doom VFR, only used it for the jump into body frag gimmick or when you need to go up a 2 inch ledge lol. I also tried it in Skyrim as the Werewolf quest line is still bugged (never fixed) and the only way to get through the gate was to glitch teleport through it.

I can't remember a good use of teleportation, just being frustrated not being able to move how I want, so I started avoiding games that don't offer full motion and preferably smooth rotation as well. I find teleportation and step wise rotation more sickening than simply letting me run around with the DS4 like in RE7. The jarring jumps are tiring, blinders while turning make me feel claustrophobic, all these so called comfort options do exactly the opposite for me. Most comfortable to me is fast rotation, forward is always forward (not auto move in the direction you are looking), strafing and no tunnel vision / blinders while turning. You know, exactly the way we've been playing first person games for the past 20 years :)

After 2 years I still enjoyed RE7's control scheme the best. Simple, move with the analog stick, shoot where you are looking. In Skyrim I did settle on dual move with unfortunately snap turn (set to quick and small increments to tap tap tap tap turn simulating sort of fast rotation). Using both hands independently is far superior in Skyrim, however sprinting was messed up with move. When you sprint it starts strafing in the direction you are looking and slows down when you try to look to the side, messed up.

What PSVR needs is the Switch controllers.