Quit the flaming. It’s actually quite the opposite..it’s the first legit step forward in gaming since vector graphics introduced the third dimension. Many publishers and developers are hesitant because it requires a considerable amount of work for them...they basically need to learn everything from zero again, because the old rules don’t apply anymore...plus the market is still very small and hard to advertise, which makes it risky from a business perspective.
Luckily adoption rate (game sales per headset sold) are extraordinarily high...I've never bought as much software as I did for my PSVR...so more and more developers are warming up to it.
I never understood your kind of attitude...as if VR would steal something from you, your hobby, your traditional way of gaming, when in reality it just adds another exciting prospect, the idea to finally BE in the game world or character instead of just watching it happen in front of your eyes.
...Quit the flaming? Really?
It sounds like you're interpreting too much into it. I really don't think VR is holding gaming back as a whole. That's not what I meant. That wouldn't even make sense because all the money for software is going into non VR-projects right now. I'm just saying that it sounds like the limitations of VR are holding the games in that market back. I get the 2nd comment was written poorly, but you really don't need to take such a leap in logic. My first post explains it beautifully because it's so simple: I will adopt a VR headset when almost everything a traditional game can accomplish can be accomplished in VR. As of now, the exclusive experiences you can have in VR do not outweigh the cons for me. I'm sorry that's just how I feel.