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Kai_Mao said:

If you think Nintendo will suddenly changed their mind about fans using their IPs to release fan games like AM2R on their system, then recheck that.

I never said anything to the contrary.

Kai_Mao said:

In regards to getting "enhanced" ports over to Switch, who knows. Monster Hunter Ultimate Generations proved that it can work, but I don't know if Nintendo is willing to do that. Sure, Sushi Striker and Captain Toad also got Switch/3DS ports, but Captain Toad already originated as a Wii U game so porting it over to Switch couldn't have been that extensive of work even with the new Odyssey levels and Sushi Striker does not really use the usual type of gaming graphics that we usually associate games with.

It probably won't take that long to transport and create "HD" assets for Metroid Samus Returns, but will it be worth the cost of production, even if it does not cost too much? It's up to the higher ups at Nintendo, the R&D guys, and Sakamoto.

Well. Nintendo have enhanced older games for newer systems, so it's not entirely unheard of.

They don't even have to change any of the assets, just run it in FHD at all times, the clarity will pay for itself.




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