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Cerebralbore101 said:
Oh, man I disagree with a lot of this.

2-D Sidescrollers are the bread and butter of the casual crowd. So NSMBU, 3D World, Yoshi, and Tropical Freeze were all aimed at the casual audience. The only problem is that Nintendo didn't realize that they'd gotten burnt out on games like that from the Wii era. Not to mention, most casuals wound up not liking the Wii in the long run, because it didn't have enough games that they liked. So Nintendo wound up making games for a crowd that largely ignored their platform.

The Wii U controller was an attempt to emulate the iPad. That's about as casual oriented as you can get.

Starfox Zero was given a horrible control scheme that alienated core fans in the hopes of bringing in new audiences.

I agree with your points on Xenoblade X, Pikmin, Bayonetta, Mario Kart 8, and Splatoon.

With the Switch Nintendo targeted hardcore audiences with a massively updated and improved Zelda. Mario went back to being a proper 3D platformer, and not some sort of 2.5D abomination that was 3D World. Xenoblade 2 targeted hardcore gamers as well. Switch seems to be a system for both casuals and hardcore fans though. Mario Kart 8, Mario Tennis, Smash, and Splatoon 2 can all said to be games for casuals as well as hardcore gamers.

Great post. To me personally the Wii U was a misguided attempt by the Nintendo to strike twice with the same trick of selling us Underpowered Last gen tech with a gimmick controller. Except the Wii was cheaper and Galaxy was actually fantastic. Wii U because of the tablet controller was an expensive investment to make especially when a year later the XB one and especially the PS4 completely trashed the system spec wise. Also Wii Us Mario 3D world is the weakest Mario game I have ever played.