ckmlb said:
The new word is that porting from 360 to PS3 is more difficult than porting from PS3 to 360 which is why a few games now are gonna have the PS3 as the main format and port them over to the 360. Either way even with the difficulties, a ported game you have to sell less of to break even. Because you are not making a whole new game on the system. |
Less, but in all likelihood still more than you need to sell on the Wii.
And in any case, the article never actually says that ports were not considered. He assumes average costs of $7.5m - if we could actually get dev costs for a cross-platform game, say Spider-Man 3, that would help.