By using this site, you agree to our Privacy Policy and our Terms of Use. Close
RolStoppable said:
Roar_Of_War said:

There’s no need for long dungeons if they’re tons of smaller ones and a couple of middle sized ones (shrines and divine beasts)

Smaller but more can still have great puzzles and allow you to delve more into the exploration aspect of the game, while keeping the pace fast. Suddenly entering an hour long dungeon can be tedious when before that, you were hopping all over the overworld. People don’t want to be stuck in one place for that long.

Smaller works better for an open world. Bigger means less shrines more than likely and that means less to do in the world.

The overworld should be king. Taking the player away from that for too long is the kind of thing can make many players stop playing. 

I never mentioned puzzles, did I? It should be easy to infer that I was talking about Hyrule Castle, so that's what dungeon means. Not shrines and divine beasts that are stuffed with puzzles, but rather a maze with barely any puzzles.

Hyrule Castle was a real highlight in Breath of the Wild, and Hyrule Castle was huge. Additional dungeons don't need to be that big. Hyrule Castle is what gives Breath of the Wild its purpose as players explore the world and prepare to face the danger of Hyrule Castle. Dungeons would certainly be more interesting than divine beasts, because the beasts could be quite tedious due to a sheer endless running back and forth with almost no enemies in the way.

So more, smaller-like Hyrule Castle-type dungeons? Yeah, sounds good. I’m fine with that then, as long as they only replace the divine beasts and not the shrines necessarily. 

I sort of look at divine beasts as a new style of dungeon I suppose, but I guess they’re moreso like larger shrines with a boss, gimmick and larger scale reward than dungeons. Which I like in its own right, but they could just fit that into somewhat larger shrines without the bosses (maybe) and make more dungeons like Hyrule Castle. I can dig that.  

But my main point is, the focus needs to be on the overworld first. I don’t want so many large dungeons that take away from getting back to the overworld quickly. I want exploration and engaging traversial to mix in with my dungeon content at a good pace, without constantly being in hour-long dungeons. Let me get back to the overworld quickly, and make up for it with short and sweet smaller scale shrines, sidequests, shrine quests or whatever else is out there

Smaller and spread out should stay. That’s something I never knew I needed until BOTW showed me I needed it, and I don’t want to go back. 

Your first post made it sound like exploring in BOTW has no purpose because it lacks dungeons. Like em or not, the divine beasts still give purpose. So do memories. And the shrines. And especially your own example, Hyrule Castle. Adding more smaller Hyrule Castle-type dungeons is fine, but its not like that’s the only purpose. 

Last edited by Roar_Of_War - on 21 September 2018