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Pemalite said:
RaptorChrist said:
Offloading the voice chat functionality to our mobile devices frees up additional processing power on the Switch to allow for slightly better performance in our games.

Personally, I almost never use voice chat, but I think Nintendo made a smart move with this one.

Voice chat isn't demanding.
The Xbox 360 could do it within an Operating System that was only using 32MB of Ram verses the Switch's 1024MB.
The Xbox 360 could do it with a CPU that was significantly inferior. (And didn't have an entire CPU core dedicated to OS/Background tasks.)

There really is no technical excuse why the Switch cannot have voice chat.

It is arguable that the Switch is running a more demanding operating system in general than X360. But regardless, you're right there is no technical excuse we know of. There is a use case scenario that Nintendo is focusing on that is more than likely driving this solution (with an app) over an integrated solution (within console). I think Nintendo is betting that consumers would rather just use their phones for all social mechanisms that any solution they'd create in the Switch. You could argue the phone app is a in-house solution, but I think basing it on the customer's phone is the key. It allows you to also use any other social app instead of or potentially, in combination of their app with any form of head wear you prefer (also alleviating the need to support a bunch of other tech).

I'm still in the general camp that an integrated solution would have been the better customer experience, but I'd like to see if Nintendo has some other new features coming that will make this solution more beneficial. Specifically, the game specific types of functionality the standalone app can provide by separating the needs of the game from the needs of the online / community functionality.