By using this site, you agree to our Privacy Policy and our Terms of Use. Close
DélioPT said:
Miyamotoo said:

When you have failed install base with only 13m users, you can easily say that every game is hold back buy HW sales, there is reason why almost every port alredy sold. Smash sales selling close to NSMBU dont have anuthing with point some some game is hold back buy HW sales, almost certain both games were holding back buy HW sales.

Almost every Wii U port already sold better is on pace to sell better on Switch, and espacily when we talking about stronger Nintendo IPs.

No its not if you have plenty of Wii U to Switch ports, why you would use PS3 to PS4 when we have Wii U to Switch ports, it dont make sense at all. Not just we talking about totally different platforms but we talking in sutiont where we have failed console with very limited install base.

If your userbase is 100M it will surely do better. More or less, but it will.

Let's imagine that Smash was only out for Wii U and that it sold at least one more million (that would not be the case, but ok).
In that scenario, how did a game like Smash, that never reached the heights of popularity of the NSMB series, outsold it?
Simple explanation: gamers didn't care as much for NSMB U. In other words, the game wasn't that attractive to begin with.
Even if you assume both were held back, given the appeal of both series, NSMBU should have clearly outsold Smash.

What matters is seeing if, on an equal userbase, behaviours changed. And in some cases (Pokken, LEgo City U, etc.) it changed for worse.
Why? Because there were people who did not want to play them again and new buyers didn't care enough to replace the lost ones of the original.

So what? I just tried to show that you can't automatically assume that it will happen to every single game. Because it's not a matter of this or that platform? This is about, again, consumer behaviour. Skyrim, which sold a lot on a sucessful console still sold way less on a console that has been more successful.

 

No, every game would done better even if install base is only 20m compared to 13m, not to mentione 100m.

We dont need to imagine anything, every game was hold back buy HW sales on Wii U, period. That doesn't have anything with how much NSMBU sold compared to SMB4, they would both sell better with higher install base.

You do realise that Pokken Tournament already sold better on Switch than it did LT on WiiU, and that game will keep selling. Maybe some Wii U port will not sell better on Switch, but you can bet that huge majority will in any case like 90%.

I already explained why there is no sense at all to gave examples of PS3 to PS4 when you have plenty of examples of platforms we talking about, Wii U to Switch. But that dont goes towers your agenda so you making points that don't make any sense to anyone.

 

Slownenberg said: 
DélioPT said: 

Although one game sales don't necessarily say anything about the other, it does paint a picture.
Smash selling so close to NSMBU shows that the latter wasn't necessarily held back. And let's not forget, Wii U sales for Smash WERE held back by the 3ds version.

Given the exact userbase, not every wii u port performed better or even the same. 
I showed you this before.

Using PS3 to PS4 is more than a valid stance. 
Why shouldn't it be used? Because it shows that even great games, when ported to the same sized userbase, they don't necessarily better?

Dude you really are not making logical statements. EVERY game on the Wii U was held back, period. Because Wii U only sold 13.5 million copies.

Smash selling close to NSMBU says absolutely nothing about NBMBU not being held back. There is no logic behind that statement. They were both held back, because every game on Wii U was held back. All it likely says is that Smash is more popular among Nintendo hardcore fans, which we can presume were of a higher percentage of Wii U owners than of other Nintendo systems since the system sold so little. While the NSMB series is very popular among hardcore Nintendo fans but is far more popular among the general gaming audience than Smash, which makes sense since a multiplayer platformer is more casual than a fighting game (even a party fighting game like Smash). So what this likely tells us is that NSMBU was MORE held back by the Wii U's userbase than Smash was, while you are for some reason trying to use broken logic to claim the opposite.

And using the PS3 to PS4 makes no sense because we have better data/examples available, specifically other WiiU to Switch ports. Why would you use PS3 to PS4 examples when we have direct comparisons available on other WiiU-to-Switch ports?? Oh, because your opinion doesn't follow the data so you are using broken logic and bad examples to argue your point. And your last statement doesn't even make sense. You are trying to claim that the Switch and Wii U userbase are the same size? What?? PS3:PS4 does not equal WiiU:Switch. Not even close.

Basically this.

And whats is worst if you keep discussion with him, he will keep ignoring clear facts and totally logic points while trying to around them and changing his goal posts.