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Miyamotoo said:
DélioPT said:

A

When you have failed install base with only 13m users, you can easily say that every game is hold back buy HW sales, there is reason why almost every port alredy sold. Smash sales selling close to NSMBU dont have anuthing with point some some game is hold back buy HW sales, almost certain both games were holding back buy HW sales.

Almost every Wii U port already sold better is on pace to sell better on Switch, and espacily when we talking about stronger Nintendo IPs.

No its not if you have plenty of Wii U to Switch ports, why you would use PS3 to PS4 when we have Wii U to Switch ports, it dont make sense at all. Not just we talking about totally different platforms but we talking in sutiont where we have failed console with very limited install base.

If your userbase is 100M it will surely do better. More or less, but it will.

Let's imagine that Smash was only out for Wii U and that it sold at least one more million (that would not be the case, but ok).
In that scenario, how did a game like Smash, that never reached the heights of popularity of the NSMB series, outsold it?
Simple explanation: gamers didn't care as much for NSMB U. In other words, the game wasn't that attractive to begin with.
Even if you assume both were held back, given the appeal of both series, NSMBU should have clearly outsold Smash.

What matters is seeing if, on an equal userbase, behaviours changed. And in some cases (Pokken, LEgo City U, etc.) it changed for worse.
Why? Because there were people who did not want to play them again and new buyers didn't care enough to replace the lost ones of the original.

So what? I just tried to show that you can't automatically assume that it will happen to every single game.

Because it's not a matter of this or that platform? This is about, again, consumer behaviour.
Skyrim, which sold a lot on a sucessful console still sold way less on a console that has been more successful.