By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Wyrdness said:
MrWayne said:

You're not reading what's being posted Sony and Nintendo are partnered with companies in order to use their servers even for eShop and PSN.

Having an online service doesn't mean you have your own server infrastructure a lot of games pre-gen 7 were peer to peer especially on console games that did have online, Valve back in 2003 were acquiring servers as they already had the blue print for their business model they already had a few when HL2 launched as the game required Steam verification. Both Sony and Nintendo didn't have anything proper online service until the PS3 and Wii launched, being a big player doesn't mean you're going to randomly invest billions into your own servers for something that hasn't taken off gaming companies outside of a few select genres weren't sure on how to go about with the concept of online it was mainly a PC feature for the good part of 30 years and guess who are PC centric companies? MS and Valve, Valve is even founded by former MS employees.

And it seems you don't know what the initial reason for this discussion was.

First of all, Sony and Nintendo partner with other companies rather than building their own server structure does not necessarily mean that free cloud savings would let them go bankrupt. Even if the financial burden would be too high, it would still be their own fault that they can not offer this service for free. They decided to rely on third party internet infrastructure.

That's why I said "Nintendo is charging money for cloud saves because they can."
They just want to make a little of bit extra money from people who aren't interested in their
mediocre online subscription.