MrWayne said:
Wyrdness said:
You don't seem to get what they're saying Sony and Nintendo would require to invest billions in order to offer cloud saving for free that's a massive investment for something that brings in no money.
Both Sony and Nintendo already offer cloud saving, so they don't have to invest heavily into it because they already done that.
MS had the infrastructure up because they had servers from other aspects of their business already stretching back to all the way when they first had their own online mail service they've been making money off them from their other business exploits hence why they can dedicate a server or two to them with out charge, Valve are a service platform other companies pay a % on sales to be able to distribute their games on PC and manage maintenance the publishers selling their games on the platform are footing the bill. Publishers like Activision have advertisements and aggressive monetisation of their annual games paying things on their side.
What you wrote about Valve is exactly what Nintendo and Sony doing with the e-shop and PSN.
Both Valve and MS had a business model that already involved using servers before hand while both Sony and Nintendo didn't which is why the latter two have to utilise partners to have servers so have to charge in order to pay for it.
That's not true, both Sony and Nintendo had an onlineservice a long time before they offered cloud saving.besides Valve didn't start with a bunch of servers all over the world, back in 2003 they started Steam with a single game, Sony and Nintendo were already big players in the video game market when they started their online service.
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You're not reading what's being posted Sony and Nintendo are partnered with companies in order to use their servers even for eShop and PSN.
Having an online service doesn't mean you have your own server infrastructure a lot of games pre-gen 7 were peer to peer especially on console games that did have online, Valve back in 2003 were acquiring servers as they already had the blue print for their business model they already had a few when HL2 launched as the game required Steam verification. Both Sony and Nintendo didn't have anything proper online service until the PS3 and Wii launched, being a big player doesn't mean you're going to randomly invest billions into your own servers for something that hasn't taken off gaming companies outside of a few select genres weren't sure on how to go about with the concept of online it was mainly a PC feature for the good part of 30 years and guess who are PC centric companies? MS and Valve, Valve is even founded by former MS employees.