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DialgaMarine said:
Too little, too late. Fortnite, H1Z1, CoD Blackout, and BF1 BR have all already made this game irrelevant. Bluehole spent too much time crying and trying to sue others over a genre they don’t even own, instead of developing and optimizing their game. Doesn’t help that they promised no MT’s during early access, and almost immediately went back on that and added pay to win MT’s. That’s why even with the XB1 playerbase added, they’ve been dropping in concurrent players. They’re currently at less than a million, from the over the 2 million they were once bragging about. Not releasing on PS4 at the same time as XB1 was a grave mistake.

I dont think its too late, it will still sell a good couple million just because the game it is... but as better and more interesting products come along (or are already out) the product will become more problematic for the team, especially if they continue to develop it at the speed they have... and with more platforms comes more problems.

I remember DayZ that product should have been the size of these products, but the product was so badly handled.



Making an indie game : Dead of Day!