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Faelco said:
hiccupthehuman said:

I don't think it's an exclusivity issue, as majority of sales were on Ps4. If the exclusivity had pissed off Ps4 owners, then wouldn"t a higher proportion of the sales come from Xbox? And why wouldn't they have boycotted Rise instead? Are Ps4 owners that petty over a deal from 3 years ago?

Personally, I'm just tired of the Tomb Raider franchise at this point. Narratively, I was pretty underwhelmed by the second game, which felt pretty much like a repeat of the first 2013 game. Reviews of the finale seem to indicate the story isn't the main seller, and that Lara is pretty unlikeable and crazy in the third one too, and I just can't invest myself in a single-player story when the main character is unlikeable.

It's not about being petty I think. The exclusivity mess surely turned some PS4 players away from Rise of. It released on the PS4 too late, the hype was dead, and IIRC other big games released around the same time. So people were just not interested anymore. And since this one is the sequel, people who didn't play Rise of will obviously be less interested in it.

Personally, I played TR2013 on Steam because of everyone saying how great it was, and I was really disappointed in it. It just felt like a poor attempt to copy Uncharted, and it just lacked something to make me feel interested in the series again. 

It also seemed like a big "fuck you" to the fans that actually made the series a success, the PS fanbase.  Not only with the OG games, but the reboot sold massively more on the PS3+PS4.  And then a couple of years later, when the PS4 is growing the gap even more, you take MS's money to make it exclusive?  I think it left a bad taste in PS gamers' mouths.  That coupled with the delay for PS fans to get their hands on it hurt the sales quite a bit.  And it looks like it didn't help this new one, either.

As for your 2nd paragraph, I agree.  Uncharted was always a game about exploration streamlined to being much more linear, but also very cinematic in its presentation.  It's that cinematic approach that set it apart from TR.  TR was always about the exploration of a large level.  Then, when they reboot it, instead of keeping it close to its roots, they just copy UC, making it much more linear.  That really killed the game for me.