Pemalite said: Sometimes people will add other blocks of the GPU into the equation to inflate numbers. (I.E. Geometry.) It just reinforces the fact that flops is a useless metric. |
It makes sense to use FLOPS when comparing modern-day consoles, since they're all based on the same underlying GPU architecture (apart from the Switch, and even that's similar enough to the others to be at least a useful ballpark figure), but the XB/DC/GC/PS2 all had completely different GPU designs, making it a lot less useful.
John2290 said: All I remember was that xbox was the strongest game console by a small margin and in person the gains were slightly noticeable yet there was a different style to the first party titles. Whatever the specs gain as I believe the style of the games had more of an impact, at least at the time. |
I think that had as much to do with the fact that probably 90% of games from that generation were designed with the PS2 in mind, and just given bumps to resolution, texture filtering quality and anti-aliasing when they were brought over to the Xbox and Gamecube. Microsoft and Nintendo had a better understanding of what their console's strengths were, and so designed their first-party titles to take advantage of them.