Miyamotoo said:
I dont see any problem with Switch lineup and releases even if there are plenty of ports/remasters, sales and popularity of Switch show there is no problem. I came from point that CoD games from PS3/360 were ported to Wii, and when we talking about difference between Wii and 360/PS3, we talking about much bigger difrence in any case (so power, tech, architecture, controls...) than comparing to Switch and XB1/PS4. That was my point, like I wrote, question is how much those games would need to be cut back and if devs want to make and invest in that kind of game. Some devs are viling to that some are not, for instance Bethesda is willing to invest in those sort of games on Switch. Switch dont have plenty of new AAA 3rd party games, but has new AA and smaller games, also has games like Fifa and NBA. Hype cant day fast because people are not hyped about new AAA muliplatform games on Switch in first place, and thats not whats making Switch popular. But Doom is quite demanding game, it runs at 830p most of time on XB1, if that game is not demanding it would run any locked 1080p on XB1. Like I wrote, every game could be ported on Switch, only question how much would need be cut back. Nintendo always take chances, its risking most of 3 companies. Switch is succes, period, only question is how big succes will be at end. Nintendo will probably keep with Switch and unifed platform and with Switch, there is no chanche that after Switch they will again start releasing two totaly different platforms. Games like Pokemon and AC now, always perform best in Japan if we look size of markets, but those games are doing great on West also, and AC is has increased popularity after 3ds version of game and Tomodachi Life that was very popular in Europe. |
If Switch had a better library: more sales now and in the years to come. Switch risks being known for the go to console for ports and remasters.
Not really a good way to "sell" your product.
The reason more devs aren't bringing their games to Switch is because it wouldn't pay off or the result would be to bad for it to succeed.
Bethesda is doing this with Doom because it has the right engine. It doesn't matter of XB1 can't pull it off at certain settings. What matters is if the developer can scale to a point where it can run on Switch if a certain criteria is met. And it can.
On the other hand, we might not get Rage 2 because of the engine not being able to allow that port.
You misunderstood what i said about hype.
It relates to your statement that people were hyped about what's announced for Switch. To what i replied that if they were given the library that XB1 and PS4 have, you'd see that hype for ports and remasters die quickly.
Also, hype for AA games is not what Nintendo wished for any of it's consoles. Like the other manufacturers they want the best games and the most games they can get their hands on.
And you should want more than Switch offers. I know i do.
How much of a success will Switch be if things stay the same vs a platform that can get the best games?
Btw, from i said earlier, it's not a coincidence that the top 3 3rd party games - with the exception of the Ubisoft game - were either announced with the console or released at launch.
That needs to change, quickly!
To be honest, i have no idea if AC has increased in popularity or not. Can't comment on that.