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ClaudeLv250 said:
makingmusic476 said:
omoneru said:
Releasing a casual/female title like this on the current build of PS3 or 360 is a strategy devised by idiots.

In order to succeed in the casual market, both hardware and software have to be carefully designed in sync not to scare the casual crowd. Not just software. Not just hardware. Both.

Take controller for example. The genius of Wiimote is not the motion-sensor. It's that it's got no button that says "start". It only says +/-, creating the illusion that it's not a game controller and hence reducing the psychological barrier casuals face.

Trying to sell this game to women on a dark big noisy console with a controller with tons of buttons is simply a schizophrenic business strategy. They should fire whoever responsible.

But that said, personally, I sorta want this game. lol

I agree with your premise, but that's a bad example.  When playing a Wii game, I can NEVER tell whether to press + or -, and I'm sure the buttons cause even more confusion for casuals.

Making the Wiimote like a remote was what broke the psychological barrier.  It's something everybody knows and uses.

The motion sensing helped as well. It's far easier to swing the controller to hit a ball rather than memorize which button to press.

 

Even when I know when to press + or -, I always get confused on which side it's on.

Good thing you have to HOLD the button down to trigger Hypermode in MP3.

 

 

I kind've meant that as well.  Whenever a + or a - pops up on screen, I just start hitting the buttons in the middle at random. 

When games use + for pause (SMG does this, I think), I never remember and just press the Home button when I need to stop for a second.