Bandorr said:
True I don't play those games. So a 5 gig one coming at me would quite shock me. And if the better option is USB, I can see why it would be disabled on Switch. Wouldn't Nintendo be making that call and not Microsoft or NBA themselves? I'm trying to decide which "companies" are opting for this, and which Nintendo is forcing it on them. |
considering past issues Nintendo systems have had where users take a save file from the system, alter it on a PC and then have the game run it to have a game crash with a buffer overflow glitch (possible with Zelda on the Wii for example) I'm fairly certain this was a heavy handed method of Nintendo hampering potential hackers ease of opening up the system to homebrew and piracy (which is possibly by connecting two pins on the right rail of the joycon charging portion of the switch , whooopsie)
But aye, it was Nintendo that opted to keep the save files locked safely inside the Switch body.
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