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Nautilus said:
Kerotan said:

I think its more its a new console selling well and the user base are thirsty for new games. 

 

Exact same happened during the ps4 first 2 years. Selling fast so big user base, not enough games so ps4 players were thirsty and as a result indies were selling incredibly well. We're at the point where there's a ton of ps4 games and older AAA titles can be regularly bought on sale at indie game price. 

 

Imo if Nintendo can up the output of big games from themselves and third parties over the next few years indie sales will settle down although remain good. 

I think the difference is that Nintendo, much like Sony did in its first two years, is pushing indies hard with marketing, and appearing on directs and all that.When Sony stopped featuring indies on their main conferences and marketing it hard, its sales floundered with it.

Guess we will see if Nintendo keeps courting the indies for the rest of the Switch life.If that happens, I can see the overall success of indies on the system being maintained for the majority of the systems life.

Sony used the Indies when they hadn't much to show but once they had other games and popular system they quickly ditched the indie market. Nintendo is doing amazingly well with the Switch and they still make Indie only directs and push them hard at conventions. Don't think this is going to change next year if they are still doing it even if they are planning to sell 20 millions Switch this FY.

 

But anyway, great for the team. Like some people said, indie devs would be crazy not to port their games to Switch.