Miyamotoo said:
Again: "So, in terms of overall visual makeup, the main rendering features offered by id Tech 6 are present and accounted for. The same lighting solution is used across all versions, particles and effects are retained, volumetric lighting is in and direct and indirect shadowing is present. It may be soft, but this is the complete Wolfenstein 2 experience running on portable hardware." https://www.eurogamer.net/articles/digitalfoundry-2018-wolfenstein-2-switch-tech-analysis |
" It Maybe Soft "
This a clearly said it's not fully , or is attempt to say it's just a light version of the PS4 and Xbox One
and also he said " Of course, there are compromises,"
"On Switch, the 3D water mesh is maintained but the quality of the rendering has been reduced, while caustics and screen-space reflections are completely absent. When combining these elements, you're left with something that no longer sits naturally within the environment. It's not bad, but it's certainly a step back. "








