adisababa said:
Doom 2016 runs at 25fps and falls down to 476p, it's unplayable. Wolfenstein 2 goes down to 360p. It blows my mind how people think the Switch can run any game post 2018 and expect it to be playable. It'll run horribly and won't be fun at all to play.
Doom 2016 runs at 25fps and falls down to 476p, it's unplayable. Wolfenstein 2 goes down to 360p. It blows my mind how people think the Switch can run any game post 2018 and expect it to be playable. It'll run horribly and won't be fun at all to play. These cutbacks are too high, hell they gimped the audio for Doom for it to run on Switch. Games like these aren't meant to be played on Switch, it's horrible and is unplayable. It's like saying RDR 2 can run on my phone, maybe it can but would I want to play such a horrible representation of a game on hardware that can barely handle it? Doom and Wolfenstein didn't sell well on the Switch, that's just false. Definitely not the demographic and plus if these games run so horribly on the Switch, it wouldn't attract any part of the Switch consumer base. They haven't expressed enough interest for it and with how bad games run on the Switch I don't think they ever will. |
While I do criticise Wolfenstein's performance on the Switch, saying that this kinds of games can't run on the Switch or that they won't be able to attract the core audience is not really true. Otherwise Bethesda wouldn't waste time and resources on Doom Eternal. If it was just a matter of Switch support, they could have just ported old PS360 titles and be done with it, but they took the gamble and it paid off.
I think this all comes down to optimization, which is the name of the game when it comes to Switch ports. Doom's sacrifices are just enough to make the positives worth it in the eyes of many people, whereas games like WWE18 was such a lazy jub that it deservedly flopped.










