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adisababa said:
curl-6 said:

Doom Eternal.

Doom 2016 runs at 25fps and falls down to 476p, it's unplayable. Wolfenstein 2 goes down to 360p. It blows my mind how people think the Switch can run any game post 2018 and expect it to be playable. It'll run horribly and won't be fun at all to play. 

Miyamotoo said:

CoD from PS3/360 were ported to Wii, and we talking about much bigger difrence in any case betwine Wii and PS3/360 compared to Switch and XB1/PS4. You saying it cant run 2016. game and yet 2019. game is coming to Switch (Doom Eternal), also Doom from 2016. if first big 3rd party AAA Switch port so its not ceiling of Switch capabilities.

Switch dont has typical Nintendo demographic, wide variety of different types of games are selling good on Switch.

Every game could be ported on Switch, only question is what cut backs would be, dont forget that CoD games on XB1 runs at 60FPS, on Switch they could run at 30 FPS like Doom and Wolfenstein for instance.

Doom 2016 runs at 25fps and falls down to 476p, it's unplayable. Wolfenstein 2 goes down to 360p. It blows my mind how people think the Switch can run any game post 2018 and expect it to be playable. It'll run horribly and won't be fun at all to play. These cutbacks are too high, hell they gimped the audio for Doom for it to run on Switch. Games like these aren't meant to be played on Switch, it's horrible and is unplayable. It's like saying RDR 2 can run on my phone, maybe it can but would I want to play such a horrible representation of a game on hardware that can barely handle it? 

Doom and Wolfenstein didn't sell well on the Switch, that's just false. Definitely not the demographic and plus if these games run so horribly on the Switch, it wouldn't attract any part of the Switch consumer base. They haven't expressed enough interest for it and with how bad games run on the Switch I don't think they ever will. 

While I do criticise Wolfenstein's performance on the Switch, saying that this kinds of games can't run on the Switch or that they won't be able to attract the core audience is not really true. Otherwise Bethesda wouldn't waste time and resources on Doom Eternal. If it was just a matter of Switch support, they could have just ported old PS360 titles and be done with it, but they took the gamble and it paid off.

I think this all comes down to optimization, which is the name of the game when it comes to Switch ports. Doom's sacrifices are just enough to make the positives worth it in the eyes of many people, whereas games like WWE18 was such a lazy jub that it deservedly flopped.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.