flashfire926 said:
Outlast II isn't nearly as demanding as a game as black ops 4 is going to be. And as for Doom/Wolfenstein: (copy pasted my own reply to someone else: Doom/Wolfenstein are an exception because their engine (ID Tech) is probably the most scaleable engine in the industry (allowing Doom to run on a potato). ID software are outright wizards when it comes to their tech, and are very experienced veterans in game development (though I'm not trying taking any credit away from the Switch itself to be able to rum those games, as you have to remember, that this is a handheld as much as it is a home console). |
ID didn't even make Doom and Wolf2 on Switch, Panic Button did. There's nothing about COD that's super demanding and impossible to port.
KLXVER said:
Well of course it would sell. If it sold 300K copies that would mean it sold something. Its about if its worth porting. Nobody bought a Switch for COD and people who play it is not going to sacrifice graphics and chatting through a phone app. Sorry, this game would be DOA. |
That's what people said about Skyrim on Switch. It will be DOA, everybody already owns it, nobody will get it on Switch when you could buy it on PS4/Xbone with better graphics. Plus, you don't need to sell much for a port of a game that's already made to be worth porting. Doom is at 350k physical and that was enough for Bethesda to decide it was worth bringing over Doom Eternal.