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HoangNhatAnh said:
xxbrothawizxx63 said:

Just like with Wii U, the writing was on the wall with the platform. In the 3DS's case, even when the platform turned around developers didn't care to support it because their teams had moved on. With the Wii versions of games dead, dragging their heels with a version of their game on hardware that wasn't easy to work with probably seemed like a dead end. The Vita showed that there was still interest. Nintendo's hardware just couldn't support their visions, and when it became the only successful portable console devs just bailed for mobile. 

With the rise of mobile at that time, all big Western 3rd party focus on them, leaving Western indie for handheld.  The indie games on 3ds while not big, still league ahead DSi. Vita showed interest with many mediocre spin-offs (both 1st and 3rd party) and dumbed-down ports that look bad or run like garbage. At least in 3DS case, many games (both 1st and 3rd party) are good exclusives. 

Mobile causing shrinkage in the portable market was inevitable. Those that were still interested didn't care at all for 3DS because it wasn't an exciting platform in any way or feel like the right choice for their titles considering the power constraints. It was just another handheld that would sell Nintendo games. 

This is a ridiculous argument. Just because AC and CoD weren't a locked 30fps doesn't say anything about support. The fact is, western publishers chose to support the Vita at all because the hardware was there.  Ubisoft cancelled its 3DS AC game, but still released Liberation on vita. 

Last edited by xxbrothawizxx63 - on 04 September 2018