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Not all that surprising to hear.

To begin with, many bigger studios don't sit around on a build of their in-house engine(s) running on ARM + Nvidia.

Starting the process when Switch first started to pick up would have been a bit of a gamble, as nobody knew how much optimization it would take, and what the upper bar would look like (thanks Panic Button), so it's likely most studios would assign quite a small team to the task.

Sounds like it ultimately wasn't that big of a hurdle for the cool dudes at Blizzard though, so even if their games are all on different engines, it should go smoother next time, what with inhouse knowledge on the matter.

A similar story is likely to arise from other big publishers that were initially on the fence.

This is all fine.

StarCraft Remastered, Please!