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finalrpgfantasy said:
SammyGiireal said:

I wonder what Square means by full sized games. The Midgar area the first part?  If it's taken them this long to make that chunk of the game, my toddler will be out of highschool by the time we get to the North Crater. I was looking forward in all honesty to a great remake as FFVII is my fave JRPG. But Square hasnt made a great FF since Hinorobu left, and the entire "Episodic" thing has kinda killed my interest for the time being. I assume the open world craze in today's gaming has created a hurdle for them. They need to create a realistic planet, not just a 3D world map like back in the 1990s that would seem the one reason to justify splitting the game up, other than to milk our cash obviously.

It exist, and it's called Final Fantasy X :P

I agree with you on the last part, but not because of the open world craze.  In a sense, old school FF's games were open world.  SE needs to create an open world game with a great scope of exploration in areas (something  old 3d ff's games lacked, imo) and those areas need to blend realistically with the 3d environment (world map).  This must be a huge work for the FF VII remake team.

Agreed. By open world craze I meant world’s today are pretty much on real life scale, unlike the 1990’s but you are right in the 90’s JRPG overworlds were the definition of open worlds in those games. Leaving Midgar for the first time in 97 was an awe inspiring experience. But I think that’s the big challenge how to translate the planet into a realistic open world in real scale. Skyrim, Witcher, HZD, BotW all take place in a region of a larger world. FFVII was a glove trotting quest. PS I didn't like the fact that FFX did away with the open world.