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MajorMalfunction said:
Miyamotoo said:

GTAV would definatly made quite a profit on Switch, game would easily sell 3m+ at least, good chanches are even for 5m+, it would probably become best selling 3rd party game even on Switch, and those numbers (so 3m+ at least) would make huge profit for 2K/Rockstar we talking about port of existing game, so development costs would be only few millions, and for full priced $60 game they would make at least around $20 pure profit per game whithout online, so they would easily make at least $50-100m profit. And for info, no, 32GB Switch carts dont cost $20 to devs, they are less than $10.

Source? I want to believe you, but I need information. 

https://www.amazon.com/s/ref=nb_sb_ss_c_1_10?url=search-alias%3Daps&field-keywords=32gb+micro+sd+card&sprefix=32gb+micro%2Caps%2C245&crid=JGJYO1COQVFJ&rh=i%3Aaps%2Ck%3A32gb+micro+sd+card

Here is your source and like you see they are less than $10 even on Amazon, but when we talk about Switch carts we talking about bulks of millions bought directly from manufacturer, you have added value of box for cart, but at end all comes to that we talking about less than $10 for devs in any case. It seems that you don't realise that Switch carts are essentially same Nand memory from Micro SD card and that costs are very similar.

 

Also onother source, on Amazon you have 50x 50GB BluRay disks for around $100, so we talking around $2 for 50GB BluRay disk.

 

But why is that problem for devs if we dont talk about huge amount of money!? Simple because we talking about automatically smaller margin profit, even if we talk only about $2-3 smaller profit, that's quite number if we talk about hundred of thousands sold games. So for instance if we talking about $60 game on 32GB card that sold 500k units, compared to same $60 but on 8GB that sold same number, we talking about $1-1.5m less clear profit for dev.